fredag den 14. marts 2014

Update #2

So I have decided to start a blog about development, because of the feedback I got from posting on reddit. I never actually thought that people would receive the game as well as they did, but they did and it kind of inspired me. Even people who write a negative comment must have some kind of interest if they care enough to disclose their disappointments. Honestly I have been working a little on this project for while but never thought there would be the kind of interest that I saw from people, mostly the concepts have come from me procrastinating at work and the coding from when I felt like it in my spare time. I have been thinking about both how to make a Mars colonization game realistic and also a lot about game mechanics a lot and I want to thank the person who send me Robert Zubrin's book which finally convinced me to change a lot about the game, even though I had a long conversation in the comments that didn't.

I could talk about some of the thoughts I have put in to game mechanics like for example instead of just being population capped when you run out of food, now you lose 25% extra of your population, which makes food management so much more important and the game a lot harder. But it is probably easier to relate to visual developments, so luckily I did a bit of that also :)

I redid the colorization of the background and removed the grid because people didn't seem to like it. Also I made the first art for a building that is going to be in the game and I think it looks awesome. I also added a Martian calendar for when you chose the "patriotic policy" group, you can see the tooltip for when you hover over the date on this image, although the cursor did not appear on the screenshot.



Some work done on how the map changes after terraforming when water starts flowing on Mars:

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